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Playvue Mobile

Standalone mobile game discovery app providing game-centered, Twitter-like text feed, Mugshot High Scores & game discovery listing. Built using the Starling Framework & integrated multiple social features from Playvue.com server-side. Allowed apps to submit high scores to Playvue Mobile via a small API call without the need for additional in-app content. Facilitated communication between apps

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Train Jam 2014

Community Event: A Game Jam on a Train. Train Jam was a game jam event that took place on an Amtrak train from Chicago to San Francisco in time for GDC 2014. As an assisting coordinator & co-sponsor, I helped the event founder, Adriel Wallick (@msminotaur), plan the event’s details, secure sponsorships from Unity, YoYo

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PAX Prime 2013

Playvue Indie Game Booth. Playvue Games debuted their social casual game platform in their Indie Game Booth at PAX Prime 2013 in Seattle, WA. As the event coordinator for Playvue, I worked with seven (7) other indie developers to showcase their games in Playvue’s booth on Playvue’s social casual game platform. I was also solely

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Coffee Addict: A Frantic Match 3 Game

A Frantic, Timed, Coffee-themed Match-3 Game. Designed, produced, programmed from concept to final release on Google Play, Apple App Store, Amazon App Store & the web. Originally built in Adobe Flash, migrated to the Starling Framework for release on mobile. Lead art creation by providing clear direction and hand-drawn mockups to an offsite artist and

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Playvue.com

A web-based social casual game platform. As the lead developer for Playvue Games, I designed & built their social casual web-based game platform including: Real-time gameplay utilizing SmartFox Server and a custom API for game developers Streaming video chat using Red5 Media Server over RTMP protocol and a Twitter-like text feed. Initially built & released

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